Emrah Gonulkirmaz

As a Creative Director, his artistic vision is rooted in the profundity of intrinsic human emotions, which he adeptly translates into immersive sensory experiences through his work. He is particularly interested in exploring new ways to communicate simple notions through his aesthetics.

Emrah Gonulkirmaz

As a Creative Director, his artistic vision is rooted in the profundity of intrinsic human emotions, which he adeptly translates into immersive sensory experiences through his work. He is particularly interested in exploring new ways to communicate simple notions through his aesthetics.

Arabesque
Designing concepts through the utilization of LiDAR data and manipulating it with node-based visual programming tools....read more
Creative Direction, Design, Styleframes
Stranded
Stranded in strands
Creative Direction, Design, Styleframes
Distorted
Creative Direction, Design, Styleframes
For All Mankind
Exploring the possibilities that might exist if the global space race had continued. For All Mankind is an American science fiction web television series created and written by Ronald D. Moore, Matt Wolpert and Ben Nedivi and produced for Apple TV+. The series dramatizes an alternate history depicting "what would have happened if the global space race had never ended" after the Soviet Union succeeds in the first manned Moon landing.
Design, Animation
EA SPORT - NFL Madden
Design Director, Animation
Imagine Entertainment
The project was about keeping the original concept of Imagine Entertainment (Drop of Water) and having a new look / art direction. I tried to keep the image and water dark as possible to have feel of deepness to actually reflect Imagine entertainment's long history.
Art Direction, Design, Animation
KLIM -Edge
Creative Direction, Design, Styleframes
Ghost Hunters
The collective sound of voices gets louder and the waveform spikes and grows more erratic. The waveform starts to create a vortex, and we begin to move inside the eye of the storm.
Design Direction, Design, Animation
SEE Main Title
Imagine a world in the future where humans no longer have eyesight. That is the premise of SEE-- and the starting point of our main title design. We worked closely with the show’s blindness consultant, props and art department to create the aesthetic and sound design behind the sequence. Using ropes, walking canes and echo-locating clicks for communication, See delves into a dimension beyond sight. Stream the original series on Apple TV+
Additional Design, Animation, Styleframes
Nike | Hyperfeel
The line is the first species of quantity, which has only one dimension, namely length, without width nor depth, and is nothing else than the flow. A Film inspired by Nike's Hyperfeel running innovation. I've tried to give life to this flat line, informed by data captured while running with the Nike+ Running App and Nike+ FuelBand.
Director, Designer, Animation
DICHOTOMY
“Dichotomy” is a rendition of the duality between nature and humankind. Humans are a product of nature thus could be considered part of nature. Except, humans have long deemed themselves to be detached and in conflict with nature. This piece attempts to convey the restless yet harmonious state of nature. The visuals are also complemented by the combative relation between Natural Sounds and Human Sounds.
Director, Designer, Animation
Fluidigm (Director's Cut)
Design touches everything. So why has it remained largely absent in the biotech and life science industry. Fluidigm is the first company to make single-cell testing commercially viable, enabling scientists to run genomics testing on low-concentration DNA samples and provide genetic test results in less than three hours. Their machines make genetic breakthroughs on a daily basis. From the founder, Gajus Worthington, to the discovery work done every day by scientists, risk-taking and innovation is embedded in the ....
Creative Direction, Designer, Animation
Nike Vapor | Performance System
APPROACH WAS TO GO AFTER SOMETHING BOLD AND SOPHISTICATED. TRY TO SHOW THE TECHNOLOGIES AND ENGINEERING BEHIND NIKE VAPOR PERFORMANCE SYSTEM & HOW IT ALLOWS ATHLETES TO MOVE MORE COMFORTABLE, LIGHTER & FASTER. IMAGES HAD TO DEPICT THE BODY IN MOTION TO SHOW OFF THE INNOVATION AND FUNCTION OF THE UNIFORM.
Design Director, Design, Animation
Avengers | Age of Ultron
Avengers, Age of Ultron: Creating holographic presentation highlighting the damage that superheroes have done in the world. The idea is to create a "Sales Pitch" but in reality Its a Propaganda piece which imposing superheroes to signup for an act.
Design Direction, Animation, Styleframe
Samsung
Samsung Content Development / Experience Design / Animation
Design Director, Animation
FITC Toronto '14 Titles
FITC Toronto is the intersection between Creative Technologists, Designers, Developers and all-around awesome thinkers from various innovative industries across the globe. They converge every year in Toronto to connect, challenge, inspire, and to experience the cutting edge in design and technology. The FITC Toronto annual conference was held on April 26-29 2014 with over 1200 attendees from around the globe, and over 90 design & technology presenters.
Art Direction, Design, Animation
Viking
CREATED FOR ART DIRECTION AND CONCEPTUAL PURPOSES. WE WERE TRYING TO FIND DIFFERENT LANGUAGES FOR EVERY PORTION / TIME OF DAY INSIDE THE CRUISE INSTALLATION. STARTING FROM EARLY MORNING GOING UP TO MIDNIGHT.
Design Direction, Animation, Styleframe
IRON MAN III
Creative Direction, Design, Animation, Styleframe
Anomaly
a·nom·a·lies Deviation or departure from the normal or common order, form, or rule. One that is peculiar, irregular, or difficult to classify.
Design, Styleframe
STARZ | Rebrand
I've teamed up with yU+co to design & create a visual language for the brand Starz network, which infuses the entire landscape of Starz platforms with their new tagline, "Taking you Places" Conceptually I've decided to go with Organic and solid, sculptural forms which were fluid in motion. Overall approach was same for the brand package, but the forms and motion constitute the distinction between the main and sub channel / program ids.
Design Director, Animation
Inside The Mind Of Leonardo
The story centres around Leonardo’s personal journals (Codex Atlanticus) which hold over 6,000 pages of handwritten notes and drawings. The film stars award winning actor Peter Capaldi as he narrates the translated text and passages directly from Leonardo's journals. Our task was to help develop a look and feel and then animate the "mind-scape" that transports the audience into Leonardo's thoughts and ambitions.
Creative Direction, Design, Animation
Crocker
The Crocker Motorcycle Company is an American motorcycle manufacturer based in Los Angeles, California, and one of only three authentic original vintage American motorcycle pre-war brands remaining today. Steeped in racing history and influenced by Thor and Indian Motorcycle, CROCKER was considered the FASTEST production machine of its era. Crocker first produced single-cylinder speedway racing motorcycles from 1932, powerful V-twin road motorcycles from 1936, ........
Creative Direction, Art Direction
INTEL
Styleframes done for Intel Falcon 8+ drone vision (UI)
Design, Styleframes
Michael Angel ( Brand Film)
A brand film for New York based fashion designer Michael Angel.
Director, Designer
Colr
Colr Inc. asked me to make a motion piece and gave me free reign to create, the only directive was given that it would include the logo somehow. APPROACH AND SOLUTION When i first saw the existing Logo of Colr, it remind me Abstract Painter Kenneth Noland's Painting "Beginning". This kind of direct me to Color field Painting era. The colors of the logo were prominent enough to execute it in a...........
Director, Designer
Hyundai | Times Square Installation
STYLERAMES PRODUCED FOR PSYOP. PART OF A INTERACTIVE INSTALLATION PROJECT IN NY, TIMES SQUARE FOR HYUNDAI
Design, Styleframes
Brink
Brink aims to eliminate the notion of identity through a perspectival shift. The piece begins with a moment where everything is suspended and the viewer engages with close-up clusters of forms which act as abstract visual clues: Looking at the subject as a landscape and playing within an organic realm in which various spaces emerge from. In forming these spaces, considerable patience and attention were needed. Only after rebuilding the various scenes multiple times, the scenes were able to successfully transition through each other and extracting the identity of Brink from its context.
Creative Direction, Design, Animation
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