> [!example] Fragments The Game > This section delves into the development process of Fragments The Game, offering insights into the #creative aspects, #gamedesign and #gamemechanics # FRAGMENTS ![[Jacaszek - November Late.mp3]] 2m 1s read - music by Jacaszek ## Foreword #fragments #creative #designer #gamedesign #gamemechanics #concepts #ai "Fragments" is a sci-fi action-adventure role-playing game that designed and directed by [[Emrah Gonulkirmaz]]. The game intricately weaves together elements of puzzle-solving and survival. Players assume the role of a <span style="background:rgba(240, 200, 0, 0.2)">mnemonist</span>^[The title mnemonist refers to an individual with the ability to remember and recall unusually long lists of data. ] , embarking on a quest to recover fragments of their memories. In essence, Fragments can be characterized as a deliberately paced and enigmatic experience. ![[7d0b2025-7dfd-4650-aa77-684ae676955b_rw_1920.png]] ## Prologue In the desolate expanse of a world forgotten by the winds, where humanity clung to the brutalist monoliths as their sanctuaries against the relentless assault of artificial weather, a man awoke. Void of memories, his mind was a blank slate, an empty vessel in a sea of chaos. This man, whom we shall call Eron, found himself in the midst of a journey not chosen but thrust upon him—a quest for the fragments of his past. This emptiness within him was a void no amount of data or recollections could fill, a chasm that seemed to stretch with his every step. Eron's journey for fragments of his past was as much about filling this void as it was about understanding his place in a world that had moved on without him. ![[Fragments_EmrahGonulkirmaz (2).png]] ## Gameplay In Fragments, players must accomplish objectives by employing a variety of strategies, including evasion, outsmarting adversaries, and eliminating threats. Survival in harsh weather conditions is imperative for reaching weather hubs, which grant control over environmental conditions and unlocking new areas. ### Teaser <div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/806893913?h=0a687d2c66&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Fragments v3.10"></iframe></div> > [!important] [STEAM](https://store.steampowered.com/app/2196060/FRAGMENTS/) > Fragments is currently under development. if you would like to support, you can wishlist on [Steam](https://store.steampowered.com/app/2196060/FRAGMENTS/). > ## Screenshots ![[Fragments_EmrahGonulkirmaz (3).jpg]] ![[Fragments_EmrahGonulkirmaz (8).png]] ![[Fragments_EmrahGonulkirmaz (1).png]] ![[Fragments_EmrahGonulkirmaz (10).png]] <div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/916866903?h=5ddb944cac&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Fragments Combat Mechanics 01"></iframe></div> --- <div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/916869159?h=12435f731a&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Fragments Combat Mechanics 02"></iframe></div> ## Character Design ![[Protaganist_emrah_fragments.png]] ![[Screenshot - 2023-01-05 23.15.34.png]] ![[Analytics 1.jpg]] ![[Analytics.jpg]] I will be including a few case studies about character design in the articles section. You can find one of the studies on the [[Design of Kybele]] ## Level Design ![[Fragments_EmrahGonulkirmaz (4).png]] ![[Fragments_EmrahGonulkirmaz (2).jpg]] ## [[Landscapes Of Fragments]] ![[Fragments_EmrahGonulkirmaz (5).png]] ![[Fragments_EmrahGonulkirmaz (6).png]] ![[Fragments_EmrahGonulkirmaz (7).png]] ![[Fragments_EmrahGonulkirmaz (4).jpg]] --- ![[onair/Articles/lib/ue4-compiling-shaders.gif|960]]