#designer #director #animation #filmtitles #concepts 39s read The sequence begins with a three-dimensional audio waveform, capturing the voices of people calling for help at their location. I was tasked with creating the waveform scene to reflect the transition from the urgent calls for help to the next scene in the show's opening. ![[elsatic_ghosthunter_emrah_gonulkirmaz (2).jpg]] ![[elsatic_ghosthunter_emrah_gonulkirmaz (4).jpg]] The collective sound of voices gets louder and the waveform spikes and grows more erratic. The waveform starts to create a vortex, and we begin to move inside the eye of the storm. <div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/918591920?h=7a291546eb&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="GhostHunter"></iframe></div> ![[elsatic_ghosthunter_emrah_gonulkirmaz (1).png]] ![[elsatic_ghosthunter_emrah_gonulkirmaz (2).jpg]] ![[opt__MasterComp_eg_C_HighFrequency_v51.gif]] ![[elsatic_ghosthunter_emrah_gonulkirmaz (1).gif]] ![[elsatic_ghosthunter_emrah_gonulkirmaz (3).gif]] ![[elsatic_ghosthunter_emrah_gonulkirmaz (2).gif]]