Bending New Corners

Year: 2021-2024
Type: Design
Client: Fragments The Game
Role: Creative Direction, Design

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Fragments / LiDAR Environment R&D
As part of my R&D process for Fragments, I began experimenting with LiDAR data as a way of developing level design and environmental concepts from real-world spatial information. LiDAR captures an extraordinary density of detail, but in its raw form it is often too rigid for expressive motion or dynamic use, and converting it directly into subdivision surfaces can flatten its potential. My approach was to manipulate the point cloud through node-based visual tools, treating the data less as a fixed scan and more as a living material. By extracting strands, stretching geometry, and collaging multiple scanned locations together, I started to build abstract environments that sit between landscape, memory, and simulation. The resulting forms move between terrain, distortion, and flowing structure, opening up a visual language where physical space can be reinterpreted into something more cinematic and atmospheric. It became a way of blending the real and the virtual, using existing geography as a starting point for new worlds rather than simply reproducing what was already there.


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