COLR

Year: 2011
Type: Experimental
Role: Creative Director, Designer, Animator

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Color Field / Hair Simulation Study
This experimental piece explored hair simulation as a design material, using thousands of simulated strands to create a visual language of color, motion, and typography.

Created around 2010, the work came from a period when I was one of the earliest adopters of Arnold Renderer in the studio, drawn to its global illumination, stability, and ability to handle complex geometry without collapsing under production demands.

At the time, dense hair systems and strand-based simulations were extremely difficult to render reliably, which led to conversations with Marcos Fajardo, the creator of Arnold Renderer, around how the engine could support this type of work. As a result, a beta feature was made available for testing, allowing the piece to become both an artistic study and a demonstration of Arnold’s emerging capabilities for complex rendering. Inspired by Kenneth Noland’s Color Field painting era, particularly Beginning, the film treated color as structure, energy, and movement rather than surface decoration.

Strands bend, collide, dissolve, and gather into typographic forms, gradually revealing the brand through a world built from pure chromatic motion.


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