Fragments

Year: 2022
Release Date : TBA
Type: Game Design, Independent Game
Client: Independent
Role: Designer, Director

Fragments is a sci-fi action-adventure role-playing game that I design and direct, weaving together puzzle-solving and survival. The player is a mnemonist, someone able to hold and recall unusually long sequences of data, on a quest to recover fragments of their own memory. It is a deliberately paced and enigmatic experience.

Prologue

In the desolate expanse of a world forgotten by the winds, where humanity clung to the brutalist monoliths as their sanctuaries against the relentless assault of artificial weather, a man awoke. Void of memories, his mind was a blank slate. This man, whom we shall call Eron, found himself in the midst of a journey not chosen but thrust upon him, a quest for the fragments of his past.

Gameplay

Players accomplish objectives through evasion, outsmarting adversaries, and eliminating threats. Survival in harsh weather is what gets you to the weather hubs, which grant control over environmental conditions and unlock new areas.

Fragments is currently in development. If you would like to support it, you can wishlist on Steam.

Images

Fragments — key art — Game Design, Independent Game — still by Emrah Gonulkirmaz (1 of 17)
Fragments — Game Design, Independent Game — still by Emrah Gonulkirmaz (2 of 17)
Fragments — protagonist — Game Design, Independent Game — still by Emrah Gonulkirmaz (3 of 17)
Fragments — level design — Game Design, Independent Game — still by Emrah Gonulkirmaz (4 of 17)
Fragments — landscape — Game Design, Independent Game — still by Emrah Gonulkirmaz (5 of 17)
Fragments — level design — Game Design, Independent Game — still by Emrah Gonulkirmaz (6 of 17)
Fragments — landscape — Game Design, Independent Game — still by Emrah Gonulkirmaz (7 of 17)
Fragments — Game Design, Independent Game — still by Emrah Gonulkirmaz (8 of 17)
Fragments — landscape — Game Design, Independent Game — still by Emrah Gonulkirmaz (9 of 17)
Fragments — compiling shaders — Game Design, Independent Game — still by Emrah Gonulkirmaz (10 of 17)
Fragments — landscape — Game Design, Independent Game — still by Emrah Gonulkirmaz (11 of 17)
Fragments — Game Design, Independent Game — still by Emrah Gonulkirmaz (12 of 17)
Fragments — character study — Game Design, Independent Game — still by Emrah Gonulkirmaz (13 of 17)
Fragments — prologue — Game Design, Independent Game — still by Emrah Gonulkirmaz (14 of 17)
Fragments — character analytics — Game Design, Independent Game — still by Emrah Gonulkirmaz (15 of 17)
Fragments — Game Design, Independent Game — still by Emrah Gonulkirmaz (16 of 17)
Fragments — character analytics — Game Design, Independent Game — still by Emrah Gonulkirmaz (17 of 17)

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